Morpheme Lets Gamers Blow the S**t out of the Most Believable Characters Possible

Bodycount rips apart the first person shooter as genre-defining gunplay comes alive in a balletic orgy of bullets and destruction. Experience the intense thrill of close-quarters combat in a shreddable world as Bodycount blasts outrageous fire-fights and ferocious action from both barrels.

Become a powerful combat asset green-lighted to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’, ensnared in a clandestine global power struggle that rages away from the headlines and under the cover of conventional war zones. This exhilarating shooter drops players into chaotic areas of operations equipped with a mouth-watering selection of contemporary weapons to tear through environments and enemies, chaining kills, earning power ups and building up a bulle t meter to unleash devastating air strikes on enemies.

Bodycount featured heavily in the August 2010 issue of DEVELOP Magazine as a central focus to the article “Animation Grows Up” alongside Ninja Theory’s Enslaved: Odyssey to the West. Codemasters’ animations supervisor, Daven Coburn, discussed the studio’s use of morpheme and the importance of animation in games.

View other projects using the morpheme engine:
Shattered Horizons EnslavedBodycount BackbreakerPURE